I was wondering, I bought 4 sets of patches from Marc Barnes (very good by the way) included in those where programs and performances. When you look at the librarian you see that the programs are added from no 379 to 437 .I was wondering how does the wavestate keeps track of the changes ???? if the performance are made of programs how do they know that the reference number have change? (the original programs) at least from 379 to 437 ????? There's a lock icon besides them meaning they cannot be deleted and/or modify ????
Everything is working fine after the addition of the new programs, just dont know how the hell they do it ? Just being curious.
Addition of new Programs???????
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I recall watching a vid on YouTube how this works. Might be this one: https://youtu.be/feaH097EUfc?t=29
And if that's not the one, I'm sorry. Otherwise, let's just say it works by PFM. (Pure ****ing Magic). :)
And if that's not the one, I'm sorry. Otherwise, let's just say it works by PFM. (Pure ****ing Magic). :)
I'm pretty sure it's been covered somewhere how it works. Probably by Dan. Either here or on another forum. Is there no information in the user manual? I don't even own a Wavestate yet... so while I've looked through the manual, I haven't read the entire thing. And I'm gonna be pretty much useless in answering the question you have. I can guess based on how the Kronos handles files and samples with unique IDs, but I don't know for certain. It's probably something pretty simple. Usually is.
While I don't have the finer details of how it all works, the manual does say this (emphasis mine):
So I'm gonna guess that's how it's done.Saving Sounds
The Performance, with its four Layers, is the main way of selecting, editing, and saving sounds. While you can save Programs, Wave Sequences, and Wave Sequence Lane Presets, you don’t have to do so: all data is contained in the Performance. Similarly, when you load any of these data types into a Performance, a new copy of the data is created in the Performance. Any edits affect only the local copy inside the Performance, and not the original data. This lets you edit freely without worrying about affecting other sounds.