It is a shame VR is still to high priced for me.

I could get VR, but it just isnt worth it.
Thats just my take.
Others might find a use for it.
Moderators: Sharp, X-Trade, Pepperpotty, karmathanever
This is actually AR, VR is a different animal altogether.Jan1 wrote:The VR interface does not appeal to me in the slightest way, having to wear a headset in order to grab and touch things that are not there...I prefer real physical controls, a knob, slider, button, something I can hold in my hands.
You realize I'm referring to the AR interface, not the DeepMind12 itself?Escapegoat wrote:Er... it has those, too.Jan1 wrote:The VR interface does not appeal to me in the slightest way, having to wear a headset in order to grab and touch things that are not there...I prefer real physical controls, a knob, slider, button, something I can hold in my hands.
What's the prize?Sharp wrote:This is actually AR, VR is a different animal altogether.
The funny thing about AR and VR is that you haven't really got a clue what it's like until you try it. I'm working with this tech everyday and we have a joke going in the office when we demo this to new users. The first person who doesn't curse and swear with excitement will win a prize.
Nobody has managed to win yet.
Your looking at the future of everything right here. TV, Internet access, Mobile Phone, Personal Computer, the Matrix where you can load any simulation.
Regards
Sharp.
It's a thread on the DM12, and you said you were upset that the AR interface might be the only way to use its full set of controls!Jan1 wrote:You realize I'm referring to the AR interface, not the DeepMind12 itself?
A while ago Uli Behringer mentioned the possibility of developing a separate controller for the DeepMind since it lacks a one knob per function interface and requires menu diving. If this turns out to be the interface Behringer was alluding to then it has no use for me.
It's the complete opposite in our house.Bertotti wrote:I have oculus, I was and wasn't impressed. To me for the money I expected a much better image, never the less it was very cool. I did however start to get motion sick so had to limit my time. Sadly after the initial excitement wore off I don't think my family has played with it once in two weeks.
If you go back and read the title of the post and watch the video referred to in the first post you will notice this topic is specifically about the AR interface, not the synth itself, and I am not upset about the fact that you have to delve into menus in order to be able to access all the parameters.Escapegoat wrote:It's a thread on the DM12, and you said you were upset that the AR interface might be the only way to use its full set of controls!Jan1 wrote:You realize I'm referring to the AR interface, not the DeepMind12 itself?
A while ago Uli Behringer mentioned the possibility of developing a separate controller for the DeepMind since it lacks a one knob per function interface and requires menu diving. If this turns out to be the interface Behringer was alluding to then it has no use for me.