Debating whether to keep or send back to Sweetwater. I thought when I read it worked as a VST that the sound could be accessed and recorded in my DAW as a VSTi. First impressions:
Pluses +
+ Price, great value
+ Format/Size, I like the micro keys
+ Sounds, A++
+ Sweetwater Difference B3 Organ, A+++
+ ARP +
+ Quick Record, Sequencer, B
+ video manuals
Minuses -
- manuals, PDF, like 3 or 4 different one
- No VSTi access to sounds from within DAW
- Very difficult to setup as MIDI Keyboard. Two days and I can't get it going with Studio One Pro or REAPER (Axiom Air keyboard was EZ)
Any Studio One users here? If I can't get it to work with Studio One as an external device, it goes back.
microStation - First Impressions
Moderators: Sharp, X-Trade, Pepperpotty, karmathanever
Re: microStation - First Impressions
Dude, you need to copy/find the VST file "microSTATION Plug-In Editor.dll" located in (my) PC, when you installed the KORG mS VST> c:\Program Files\VstPlugIns\KORG\microSTATION Plug-In Editor.dll to Studio One!Fezzler wrote:...
Minuses -
- manuals, PDF, like 3 or 4 different one
- No VSTi access to sounds from within DAW
- Very difficult to setup as MIDI Keyboard. Two days and I can't get it going with Studio One Pro or REAPER (Axiom Air keyboard was EZ)
Any Studio One users here? If I can't get it to work with Studio One as an external device, it goes back.
And before adding mS VST to Studio One, don't run the stand-alone mS editor! and run first Korg EZsetup before opening Studio One.Knowledge Base/Studio One - General
Studio One - How do I add a 3rd party VST to Studio One?
Technical Support August 13, 2010
Windows users: Navigate to the Files/Options/Locations/VST Plug-ins
Mac OS X users: Navigate to Preferences/Options/ Locations/VST Plug-ins
Click on the Add button, and specify the location of your plug-in. Click OK.
You can also drag-and-drop any folder from the Explorer/Finder into the Locations list. Studio One Pro will then scan these locations at startup, including searching for new plug-ins you’ve added. You can always add more locations if needed. All 3rd Party AU, VST3, and ReWire920-enabled plug-ins and applications have their own file path in the OS and will not have to be located manually.
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(need research: There is no such thing as direct external hardware sound engine/instrument sending USB Audio to DAW, without first converting the analog audio from ext. sound-engine to digital usb data to pc audio chip, converting digital data back to PC analog audio.
So sound quality could be/are degraded in many steps, depending the PC Audiochip quality/AD box etc., if otherwise take the audio output from the instrument directly to ext. mixer.)
(need research: Workstation such as Yamaha MOX6/8 with built-in A/D USB Audio is still/could be the same when you use mS line-out to PC line-in, with maybe the difference that the MOX has better VST/DAW software intergration with direct audio recording editor? and using only 1 usb cable!)
Could as well instruments with direct usb audio just sent the hardware sound-engine digital data to over usb and let PC Audiochip convert to analog sound, so Audio Quality depends on the used PC Audiochip!
See: http://www.motifator.com/index.php/supp ... rted_guide
Okay. I got the USB driver working. I had to, for some reason, manually tell Windows to Update the Driver.
So the stand alone ediot works too.
Now to see if I can get it to work as a Plug In.
Others have asked "What is the benefit of a Plug In?" I guess all I can think is if you are doing recording or sound work with your DAW open and want to shape a sound on the fly - you can. Is that it?
So the stand alone ediot works too.
Now to see if I can get it to work as a Plug In.
Others have asked "What is the benefit of a Plug In?" I guess all I can think is if you are doing recording or sound work with your DAW open and want to shape a sound on the fly - you can. Is that it?