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Sampling mechanical noise

Posted: Sun Dec 04, 2011 1:11 pm
by X-Trade
Has anyone thought to multisample a synth or hammer action keybed, from a workstation or such - with microphones? (i.e. not the sound engine).

Sounds kinda stupid, but might be cool to layer it in with other sounds in a combi to add more of a human element to a performance, particularly of more static or compressed synth sounds.. Just the thwack of the keys. :lol:

Posted: Thu Dec 15, 2011 9:29 pm
by roblabs
This reminds me of an exhibit I once went to, several years back, in downtown NYC. The artist had installed a set of keys that were connected to the building that the installation was in. In essence, you "played" the building. So, one key might trigger a steam pipe (literally. It would rattle/shake/etc) or another might trigger some mechanical gear.
Obviously, it was difficult to play, as there was no intonation whatsoever. But it was very organic sounding, especially because this was, if i may call it so, "natural sampling".

If I remember the artist or installation's name, I'll post later.

Re: Sampling mechanical noise

Posted: Wed Dec 28, 2011 5:50 pm
by biggrime
X-Trade wrote:Has anyone thought to multisample a synth or hammer action keybed, from a workstation or such - with microphones? (i.e. not the sound engine).

Sounds kinda stupid, but might be cool to layer it in with other sounds in a combi to add more of a human element to a performance, particularly of more static or compressed synth sounds.. Just the thwack of the keys. :lol:
very interesting. That mind just especially if you playing piano and you want to give a up and close experience.