newtonlkh wrote:thanks for your reply, is it advisible to manually create GEs for each song?
I think the general approach would be to create a GE for each type of part in a certain style. KARMA is more suited to when you don't know exactly what you want. A big feature of it is that musical characteristics of the note generation are given in the form of parameters - for example note density, duration, swing, repetition, and more complex things.
The 'scenes' are purely a set of these parameters for each of the four modules.
as a really basic example, you might have a 'straight rock' drum GE, and have it relatively normal (middle position) for the parameters, and then on your scene #2 the rhythmic complexity could be increased, and the swing of the bass guitar GE decreased. As a really simplistic example.
You can get a great variety out of just one GE so you don't necessarily need a different GE for each instrument part for each song. For example a lot of basslines and drum parts in a lot of music are characteristically similar.
The two places where this is really useful straight away is in electronic and dance music, as you say. It is great for DJ-types to be able to actually change the actual notes and rhythms by tweaking knobs rather than just changing the sound.
The other place where this is really useful is in composition, particularly when you are on a tight deadline and need for example drums or a bass part but don't have time to write one, you just have the chords. You can still come up with something relatively unique with KARMA without having to write the whole thing.
Another place where it comes in handy is like in the guitar or harp example. It can generate conditional-type triggering and other forms of complex note processing.
Your other questions, I can't answer all of them because I'm new to KARMA myself but I'll give you some ideas:
when using a 8 bar pattern, can I play a 9-bar pattern suddenly?
Not Sure
can i program different drum patterns for different part of the song?
I think so. Either way, it is more suited to not directly programming a pattern, just going in the general idea and varying it to produce different parts of a song. I'm not certain but I think you may be able to get a number of different rhythm 'patterns' into a single GE and switch between them though.
can i add drum/bass fills whereever i like? or between changing of patterns (scenes?)
I don't think so. If you have fills, they can probably be made to occur at convenient intervals though, but I don't think you can trigger them directly from scene changes. (but there are solutions other than KARMA for this. You would want to look into the sequencer's RPPR system too which allows you to assign patterns to a key and trigger them whilst playing)
can it give more possibility in a combi than keyzone and velocity zone? like using cc to switch sounds, or automatically switch sounds by ge parameters...?
I don't know what you mean by switching sounds? there is a workaround that uses KARMA as a sound switch to switch effectively between two different routing setups in a single combi. There is also KARMA Wavesequencing which changes the waveform for each note or similar, I don't know if that can be programmed conditionally or do anything more interesting than rhythmic phrasing.
can it detect the chord type i am playing?
Yes, that is a part of how a lot of the GEs work.
can it change the split point of a combi like logic's mainstage?
KORG's combis don't have a straight 'split point'. They have a lot more flexible system where each timbre can have its own key and velocity 'zones'. they can overlap and whatever. Much much more powerful than a single 'split point'. I don't think KARMA can modulate that though.
can it play countermelody between my playing?
can it play harmony line to my right hand melody, according to the chord played with left hand?
Yes, although I haven't tried it personally or found any combis that do it on my KARMA workstation. I seem to remember seeing Stephen Kay doing this on an OASYS demo though.