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Programming a Riser Synth

Posted: Mon Feb 19, 2018 10:28 pm
by murcuh
I'm not used to programming synths from scratch, and for this job i'm being tasked with creating a riser sound effect. The thing is i'm baffled with all the parameters and can't quite figure out how to pull this off.

It's not an EDM or Trance riser i'm needing, it's actually from a Digimon song called Brave heart https://youtu.be/b1uH4BnswKQ . I need to build others so just the general knowledge of how they work and how to use my Krome for this would be useful.

PS: I'm in this orquestra that plays anime and videogames music, and we're preparing a special show with a lot of Anime music. That's why the odd request of playing a Digimon song hehe

Posted: Sat Feb 24, 2018 9:37 am
by Dan Stesco
I can do this rise effects for you and will explain how I did it .

Posted: Wed Mar 27, 2019 8:07 pm
by murcuh
Dan Stesco wrote:I can do this rise effects for you and will explain how I did it .
Oh man, if it isn't Dan Stesco himself, you're the man! I'd love this, share your knowledge with me. By the way, i'd love it if i could only use my krome for this. I've been sampling risers from vsts into my krome to achieve this but it's extenuating.

Posted: Wed Mar 27, 2019 8:38 pm
by lidserter
What a luxury! Btw, i programmed a riser for Mark Ronson & Bruno Mars song called Uptown funk, started with a power synth sound and route pitch to envelope +100% on both oscillators, then adjust the envelope pitch attack time to suit the length.