If I have one of the native VSTs (Opsix, Wavestate, Modwave) on a track that's not playing notes for some time, I get high CPU usage that causes major audio problems with other tracks that are playing.
I've reproduced the issue on my PC in both Reaper and Cubase, both when using the motherboard audio device and an external FireWire (Presonus FP10) device, so I don't believe the DAW or audio devices are specific to this issue.
In the following video I show the CPU usage using the Opsix native because it shows the issue very quickly for me.
For comparison, after releasing the key:
- Opsix native takes only a few seconds to show the issue.
Wavestate native took around 20s to show the issue.
Modwave native took around 5m 30s to show the issue.
- I add the Opsix native instrument and use the default initial patch.
Play a note and release it. Don't play anything else.
Wait for the CPU usage to increase (if you have a lot of cores, it may not increase much). Note that this may take some time - if it happens at all for you.
I've not been able to reproduce the issue with other 3'rd party VSTs or the older KORG Prophecy VST so I think the issue is particular to the 3 newer "native" VSTs.
I've so far been unable to reproduce the issue on a relative's much more powerful system (a Ryzen 7 with 16 cores), but I don't have access to it for long periods, so I don't know whether the issue may arise there over a much longer timescale, or, as it has many more cores, whether the issue would be as noticeable if it occurred compared to my 4 core system (i5-4460 on a Gigabyte H81M-DS2V motherboard).
If you do try to reproduce this could you reply to this thread with a yes/no and some idea of your system. If you can reproduce this, it'll be good to get as much information on your system as possible so that KORG can try to reproduce it and fix it.
Thanks
David Lowndes