Any way to "control" the randomise function?

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Hugo
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Any way to "control" the randomise function?

Post by Hugo »

I've been trying to get something useful out of the "shift note" and "move data" randomise function, but the result is usually all over the place. Is it possible somehow to put a limit on the octaves used, at least?
thehighesttree
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Post by thehighesttree »

Weird, I don't even know what you're referring to. I thought this was gonna be about the random/S+H modulation...
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Feelgood
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Post by Feelgood »

I've been trying to get something useful out of the "shift note" and "move data" randomise function, but the result is usually all over the place. Is it possible somehow to put a limit on the octaves used, at least?
I've often wondered the same thing. So far, I haven't really been able to get anything useful out of this function.
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Hugo
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Post by Hugo »

thehighesttree wrote:Weird, I don't even know what you're referring to. I thought this was gonna be about the random/S+H modulation...
It's under "Move data" and "Shift note".
Anyone else know somehting more about this functionality?
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robosardine
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Post by robosardine »

This is a great function which I think is often overlooked. Try this-
1) Set an 8 measure pattern 2) Enter in random notes without thinking too much about it. 3) Play the pattern and twiddle the knobs/ play with the gate time etc to see if you can hear a section of it you like. 4) If you find a section you like use the move function to move it to the start of the pattern. 5) Change the pattern length to either one or two measures (or however long the 'good' bit lasts. 6) Write the pattern to another location. Now playing the pattern will loop your new found good bit- you can of course make the pattern longer if you wish.
Didn't work?- no problem- go back to the original pattern (8 measures)- hit the randomize function- then go back to 3) above- keep going until something you like turns up.

Also

If you find a good 'bit' of a pattern you like.. you can isolate it by switching off all the other notes around it. You can then move it backward or forward :- a bit like placing a sample in your sequence.
Hugo
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Post by Hugo »

@ robosardine:
Thanks for the tip, much appreciated!
I'm still learning to use the MX, hopefully I'll get some free time this weekend
staticwarp
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Post by staticwarp »

thanks for enlightening me guys, i didn't know about this either. :)
Ted3000
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Post by Ted3000 »

The Random function will reassign all notes in a part to random pitches - unfortunately, it picks notes from the full oscillator range, from subsonic to eardrum-splitting high - well outside the useful mid-lows used in most acid-style basslines.

(Do a search for random in the manual to set it up - but basically use step mode to enter all 16 notes as default, hit shift/shift note and use wheel to select random.)

Another way to get random sounding sequences, use the sample & hold/random LFO waveform to control pitch. BPM sync it to 16th notes - use the depth knob to set how wild the pitches will land. Drawback: unrepeatable results - true randomness. Non-looping - the notes are all still C4s, just modulated by LFO.

My favorite way to get a semi-random result is to enter step mode, turn on every step, navigate to the "NoteNo." screen, then quickly twist the data knob up or down some random amount for each 16 (or more) steps. If I don't like the result, I randomly retune each step blindly until satisfied.
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robosardine
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Post by robosardine »

The randomise function only re-arranges the order of the notes- it does not change their pitch.
Ted3000
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Post by Ted3000 »

Robosardine - I think we're talking about 2 different EMX randoms.

You are talking about the Random under Move Data, and I'm talking Shift Note transpose random

Turn on all the steps of a blank synth part in an INIT pattern (turn off keyboard mode to do this.)

Hit play. You will get 16 C4s with a length of .75. Very boring default.

Hit stop.

Hold Shift and hit 3 (the shift note key)

The screen will say Shift Note.

Use wheel to scroll over to Random.

Press 3 to activate the random, and 3 again to confirm.

Now hit play.
thehighesttree
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Post by thehighesttree »

Seems kinda pointless...or zen.
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