Any way to "control" the randomise function?
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Any way to "control" the randomise function?
I've been trying to get something useful out of the "shift note" and "move data" randomise function, but the result is usually all over the place. Is it possible somehow to put a limit on the octaves used, at least?
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- Platinum Member
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- Joined: Fri Nov 18, 2011 12:02 am
- Location: Canada East
I've often wondered the same thing. So far, I haven't really been able to get anything useful out of this function.I've been trying to get something useful out of the "shift note" and "move data" randomise function, but the result is usually all over the place. Is it possible somehow to put a limit on the octaves used, at least?
Korg ESX-1
Korg EMX-1
Korg ES-1
Korg Microkorg
Korg Microstation
Akai MPC-2000XL
Boss BR-532
http://soundcloud.com/dr-feelgood
Korg EMX-1
Korg ES-1
Korg Microkorg
Korg Microstation
Akai MPC-2000XL
Boss BR-532
http://soundcloud.com/dr-feelgood
- robosardine
- Platinum Member
- Posts: 520
- Joined: Wed Oct 03, 2007 8:29 pm
- Location: Forfar. Scotland
This is a great function which I think is often overlooked. Try this-
1) Set an 8 measure pattern 2) Enter in random notes without thinking too much about it. 3) Play the pattern and twiddle the knobs/ play with the gate time etc to see if you can hear a section of it you like. 4) If you find a section you like use the move function to move it to the start of the pattern. 5) Change the pattern length to either one or two measures (or however long the 'good' bit lasts. 6) Write the pattern to another location. Now playing the pattern will loop your new found good bit- you can of course make the pattern longer if you wish.
Didn't work?- no problem- go back to the original pattern (8 measures)- hit the randomize function- then go back to 3) above- keep going until something you like turns up.
Also
If you find a good 'bit' of a pattern you like.. you can isolate it by switching off all the other notes around it. You can then move it backward or forward :- a bit like placing a sample in your sequence.
1) Set an 8 measure pattern 2) Enter in random notes without thinking too much about it. 3) Play the pattern and twiddle the knobs/ play with the gate time etc to see if you can hear a section of it you like. 4) If you find a section you like use the move function to move it to the start of the pattern. 5) Change the pattern length to either one or two measures (or however long the 'good' bit lasts. 6) Write the pattern to another location. Now playing the pattern will loop your new found good bit- you can of course make the pattern longer if you wish.
Didn't work?- no problem- go back to the original pattern (8 measures)- hit the randomize function- then go back to 3) above- keep going until something you like turns up.
Also
If you find a good 'bit' of a pattern you like.. you can isolate it by switching off all the other notes around it. You can then move it backward or forward :- a bit like placing a sample in your sequence.
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- Posts: 48
- Joined: Sun Sep 23, 2012 2:53 am
- Location: United States
The Random function will reassign all notes in a part to random pitches - unfortunately, it picks notes from the full oscillator range, from subsonic to eardrum-splitting high - well outside the useful mid-lows used in most acid-style basslines.
(Do a search for random in the manual to set it up - but basically use step mode to enter all 16 notes as default, hit shift/shift note and use wheel to select random.)
Another way to get random sounding sequences, use the sample & hold/random LFO waveform to control pitch. BPM sync it to 16th notes - use the depth knob to set how wild the pitches will land. Drawback: unrepeatable results - true randomness. Non-looping - the notes are all still C4s, just modulated by LFO.
My favorite way to get a semi-random result is to enter step mode, turn on every step, navigate to the "NoteNo." screen, then quickly twist the data knob up or down some random amount for each 16 (or more) steps. If I don't like the result, I randomly retune each step blindly until satisfied.
(Do a search for random in the manual to set it up - but basically use step mode to enter all 16 notes as default, hit shift/shift note and use wheel to select random.)
Another way to get random sounding sequences, use the sample & hold/random LFO waveform to control pitch. BPM sync it to 16th notes - use the depth knob to set how wild the pitches will land. Drawback: unrepeatable results - true randomness. Non-looping - the notes are all still C4s, just modulated by LFO.
My favorite way to get a semi-random result is to enter step mode, turn on every step, navigate to the "NoteNo." screen, then quickly twist the data knob up or down some random amount for each 16 (or more) steps. If I don't like the result, I randomly retune each step blindly until satisfied.
- robosardine
- Platinum Member
- Posts: 520
- Joined: Wed Oct 03, 2007 8:29 pm
- Location: Forfar. Scotland
Robosardine - I think we're talking about 2 different EMX randoms.
You are talking about the Random under Move Data, and I'm talking Shift Note transpose random
Turn on all the steps of a blank synth part in an INIT pattern (turn off keyboard mode to do this.)
Hit play. You will get 16 C4s with a length of .75. Very boring default.
Hit stop.
Hold Shift and hit 3 (the shift note key)
The screen will say Shift Note.
Use wheel to scroll over to Random.
Press 3 to activate the random, and 3 again to confirm.
Now hit play.
You are talking about the Random under Move Data, and I'm talking Shift Note transpose random
Turn on all the steps of a blank synth part in an INIT pattern (turn off keyboard mode to do this.)
Hit play. You will get 16 C4s with a length of .75. Very boring default.
Hit stop.
Hold Shift and hit 3 (the shift note key)
The screen will say Shift Note.
Use wheel to scroll over to Random.
Press 3 to activate the random, and 3 again to confirm.
Now hit play.
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- Platinum Member
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- Joined: Fri Nov 18, 2011 12:02 am
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