musikmachine wrote:
Yeah briefly.
Check out some of the demos on their site, pretty impressive. There's a 56 page manual so i think it's fairly powerful. The thing that i haven't figured out yet is how to edit the synth so the manual is required reading. Seems to have a lot of parameters in the sub menus. PSP rhythm is much more immediate, like rebirth with samples.
It's nice, at first it seems dead simple but thats the beauty of it; you haven't got loads of menus or options getting in the way. I like it. I'll bet the ds10 rocks with that stylus!

hi, i'm the creator of PSPSeq. i'd say that PSPSeq is quite powerful, though at times there is a sacrifice of immediate access for all the features i added in there. if the PSP had a stylus interface that would have simplified things a bit, but honestly i couldn't have had nearly as many synthesizers running simultaneously on the DS so that's why i wrote this for the PSP. for example, you can have 16 independent 2-oscillator virtual analog synths or 15 FM synths running at the same time in PSPSeq - i'd be lucky to get 1/2 that on a DS.
along with the manual there's also a quick reference sheet with every button combo and what they do. after figuring out the basic concept of how PSPSeq works, the quick ref is just about all you need.
to access synth parameters you either navigate the menu system (START->SYNTH->EDIT SYNTH->pick the synth->pick the generator/fx/env) or press triangle+L-trigger+R-trigger to get directly to the GEN/FX/ENV menu for the current synth. as with most complex tools, when you first get started it's confusing but i think once you get used to it PSPSeq is really fast for editing synth parameters and getting your groove on.
PSPRhythm does a nice job with making its parameters readily available, but because PSPSeq has a lot more parameters to modify (depending on the generator and FX, i believe you can have 50+ values modifyable at any step, plus all the other non-synth tweaking features) i had to push them behind a menu. in the end they're different beasts; rhythm is good for samples but if you want synths seq is the way to go (PSPSeq can also handle samples just fine, btw, and has some neat features for doing granular-style timestretching which i don't think rhythm can do).
lastly, if you haven't heard the PSPSeq songs at running jump records you really should.
http://runjump.iiichan.net/main/
the source files won't load into PSPSeq 3.00 but the mp3s of the songs give an idea of what you can really make with this program.
ethan
dspmusic.org/psp