How could I make an accelerating attack?
Moderators: Sharp, X-Trade, Pepperpotty, karmathanever
How could I make an accelerating attack?
My mind's too clouded at the moment to think of the logic behind it, but is there a way I could make an accelerating attack/volume curve? Basically, where the sound gains volume slowly at first but it picks up the speed it gains volume at?
Current: MS-20 Mini, Minilogue, SY77
Past: Korg R3, Volca Bass, X50, Mg Slim Phatty, Rld Gaia SH-01, Yamaha TX81Z
Have my freebie granular plug-in: https://www.muffwiggler.com/forum/viewt ... p?t=192886
Past: Korg R3, Volca Bass, X50, Mg Slim Phatty, Rld Gaia SH-01, Yamaha TX81Z
Have my freebie granular plug-in: https://www.muffwiggler.com/forum/viewt ... p?t=192886
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Re: How could I make an accelerating attack?
tpantano wrote:My mind's too clouded at the moment to think of the logic behind it, but is there a way I could make an accelerating attack/volume curve? Basically, where the sound gains volume slowly at first but it picks up the speed it gains volume at?
Not sure if the R3 can choose EG Attack as a V.Patch destination but...
Assign EG2 to the EG2 Attack time. Set the intensity in the negatives. The higher the intensity, the quicker the attack phase will come to an end as time goes on.
Assign EG2 to Pitch and you have a halfway decent synth riser. Doing so may also help illustrate the effect of the first virtual patch to help you refine your parameters.
paypal.me/CharlesFerraro
/facepalmRe-Member wrote:There's several ways to do it. The simplest that comes to mind is the mod sequencer. Route it to amp or osc level, then set it up to trigger a one-shot cycle with key sync. You can tweak the attack with the 16 steps.
of course, that makes perfect sense- I don't know why I didn't think of that.
Yes, when I was first thinking about how to do it I was thinking something like this, but unfortunately you can't route to EG paramsCharlesFerraro wrote:Not sure if the R3 can choose EG Attack as a V.Patch destination but...
Assign EG2 to the EG2 Attack time. Set the intensity in the negatives. The higher the intensity, the quicker the attack phase will come to an end as time goes on.
Assign EG2 to Pitch and you have a halfway decent synth riser. Doing so may also help illustrate the effect of the first virtual patch to help you refine your parameters.

Current: MS-20 Mini, Minilogue, SY77
Past: Korg R3, Volca Bass, X50, Mg Slim Phatty, Rld Gaia SH-01, Yamaha TX81Z
Have my freebie granular plug-in: https://www.muffwiggler.com/forum/viewt ... p?t=192886
Past: Korg R3, Volca Bass, X50, Mg Slim Phatty, Rld Gaia SH-01, Yamaha TX81Z
Have my freebie granular plug-in: https://www.muffwiggler.com/forum/viewt ... p?t=192886
Does the R3 not have the selectable EG curves like on the Radias?
Current Gear: Kronos 61, RADIAS-R, Volca Bass, ESX-1, microKorg, MS2000B, R3, Kaossilator Pro +, MiniKP, AX3000B, nanoKontrol, nanoPad MK II,
Other Mfgrs: Moog Sub37, Roland Boutique JX03, Novation MiniNova, Akai APC40, MOTU MIDI TimePiece 2, ART Pro VLA, Focusrite Saffire Pro 40.
Past Gear: Korg Karma, TR61, Poly800, EA-1, ER-1, ES-1, Kawai K1, Novation ReMote37SL, Boss GT-6B
Software: NI Komplete 10 Ultimate, Arturia V Collection, Ableton Live 9. Apple OSX El Capitan on 15" MacBook Pro
Other Mfgrs: Moog Sub37, Roland Boutique JX03, Novation MiniNova, Akai APC40, MOTU MIDI TimePiece 2, ART Pro VLA, Focusrite Saffire Pro 40.
Past Gear: Korg Karma, TR61, Poly800, EA-1, ER-1, ES-1, Kawai K1, Novation ReMote37SL, Boss GT-6B
Software: NI Komplete 10 Ultimate, Arturia V Collection, Ableton Live 9. Apple OSX El Capitan on 15" MacBook Pro
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I used to own the R3 so I can tell you the engine does not support selectable curves. Using a hard decay as a source would be the best way to go about creating the described effect.X-Trade wrote:Does the R3 not have the selectable EG curves like on the Radias?
Something interesting though... the XL has all the same patch destinations as the Radias. I don't understand why they don't update the R3 so it too can patch the same destinations.
Despite the R3 limitations there is still the mod seq.
paypal.me/CharlesFerraro
There's also the trick of routing anything to an LFO, setting it to key sync, then routing the LFO Frequency to EG3 for further tweaking. You can get some pretty weird results.tpantano wrote:/facepalmRe-Member wrote:There's several ways to do it. The simplest that comes to mind is the mod sequencer. Route it to amp or osc level, then set it up to trigger a one-shot cycle with key sync. You can tweak the attack with the 16 steps.
of course, that makes perfect sense- I don't know why I didn't think of that.
Yes, when I was first thinking about how to do it I was thinking something like this, but unfortunately you can't route to EG paramsCharlesFerraro wrote:Not sure if the R3 can choose EG Attack as a V.Patch destination but...
Assign EG2 to the EG2 Attack time. Set the intensity in the negatives. The higher the intensity, the quicker the attack phase will come to an end as time goes on.
Assign EG2 to Pitch and you have a halfway decent synth riser. Doing so may also help illustrate the effect of the first virtual patch to help you refine your parameters.
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