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I have a few ?'s. What is MIDI, SoftSynths, DAW, etc.?

 
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arzie



Joined: 16 Nov 2009
Posts: 9
Location: Merced, CA

PostPosted: Fri Nov 27, 2009 2:43 am    Post subject: I have a few ?'s. What is MIDI, SoftSynths, DAW, etc.? Reply with quote

These things have been on my mind lately and I can't seem to get the right meanings to them. I'm very new to music but eager to learn. So, I was hoping someone could answer a few questions for me..

If you could put them into more simple terms that would be great, i looked them up on wikipedia but it only confused me Sad


1. What is MIDI?

2. What are SoftSynths?

3. What is DAW?

4. Can you explain these four things:
- Vocal
- Drums
- Texture
- Lead


5. When you see a musician at a concert with 2 Keyboards and a computer, for example, Kontrol 49 and MicroKorg and Mac Computer, what is each one doing? What does the Kontrol 49 actually 'control' ?


Thanks for any help!!!
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tpantano
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Joined: 21 Oct 2009
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PostPosted: Fri Nov 27, 2009 3:28 am    Post subject: Re: I have a few ?'s. What is MIDI, SoftSynths, DAW, etc.? Reply with quote

arzie wrote:
These things have been on my mind lately and I can't seem to get the right meanings to them. I'm very new to music but eager to learn. So, I was hoping someone could answer a few questions for me..

If you could put them into more simple terms that would be great, i looked them up on wikipedia but it only confused me Sad


1. What is MIDI?

2. What are SoftSynths?

3. What is DAW?

4. Can you explain these four things:
- Vocal
- Drums
- Texture
- Lead


5. When you see a musician at a concert with 2 Keyboards and a computer, for example, Kontrol 49 and MicroKorg and Mac Computer, what is each one doing? What does the Kontrol 49 actually 'control' ?


Thanks for any help!!!


I'll just put what we've already talked about here so that other members can elaborate:

1. MIDI is a signal for electronic musical equipment to communicate. It's not actual sound, but rather a line of code explaining which notes are played and at what velocity (how hard they are played) I like to think of MIDI code like sheet music; You give a synthesizer or other MIDI instrument a piece of MIDI 'sheet music' and it will play it but with it's own sound. This is useful, because you can try out a recorded MIDI pattern on a variety of synths, such as seeing if a part would be better for, say, violins or an organ.

2. Softsynths, or software synthesizers, are computer programs that interpret MIDI notes and play them as sounds. For example, let's take the microkorg. The actual keyboard (white and black keys) is like a MIDI controller. However, the soft synth would be like the knobs and controls. So, essentially, instead of pressing the keys and having a synth make a sound, you press the keys and the computer makes the sound.
Two major formats for softsynths are VSTis and AUs.

3. A DAW, or digital audio workstation, is a computer program for recording music. These have functions for recording and editing actual sound. They also usually support MIDI editing. Softsynths can usually be installed as addons into DAWs, and instead of the DAW recording the sound of your keyboard it will record the MIDI notes it makes, then use the softsynth to generate sound.

4. There are two main things that compose a song: melodies, and rhythms. Melodies are the sounds that stand out; rhythms are in the background.

Vocals (singing) are usually melodies, although 'backing vocals' are rhythms. A vocal generally follows or harmonizes with the 'lead' sound.

Leads are the sounds that stand out from the rest of the sounds. There is generally one lead instrument consistent throughout the song. The lead is a melody. It usually only plays 1 or 2 notes at a time. As an example, the main guitarist in a rock band is a lead. For creating the music you're looking for, you would use wave based leads from an analog or analog modeling synth. Specifically, square waves, as they are most common in synthpop.

Drums are a backing rhythm in the track. They usually do not have actual note value, but are rather the sounds of vibrations at low frequencies. They hold the beat of a song together. Drums don't have to be an actual drum kit; in genres such as synthpop sounds like clicks, claps, and finger snapping are generally used.

Textures are the part of a rhythm with note value. They generally play chords, or 3+ notes that sound good together when played at the same time. They complement and enhance the sound of the lead. Textures are sometimes also called pads.

Finally, there are basses. Basses are rhythms with note value as well. However, they typically only play one note at a time. Sometimes, they follow quick patterns like the lead, other times, they just hold a note that complements the lead (this is called being in the same 'key'). Basses are very much in the background, but are essential to keeping a piece of music together. It usually takes a trained ear to pick them out of a piece of music.

5. Talking specifically about Owl City here:
Microkorg: The MK is used to play the leads for his songs.
Kontrol49: The kontrol is being used for a few things. It's first use is playing textures, however; it doesn't make them itself; rather, it tells the mac to make them from a softsynth. The next thing it does is tell the mac when to trigger prerecorded sounds. For example, the drums in Owl City's songs aren't being made live; rather, he presses a button, and the mac starts to play the premade drums.
Mac: The mac listens to the kontrol49. When a note on the kontrol49 is pressed, the mac will use a softsynth to convert it from MIDI to a texture sound. When a trigger button is pressed on the kontrol49, the Mac will start to play whatever prerecorded sound the button is assigned to- such as a drum track.


Hope this all helps Smile
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X-Trade
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PostPosted: Fri Nov 27, 2009 11:31 am    Post subject: Reply with quote

MIDI - Musical Instrument Digital Interface

MIDI really refers to two things; a physical connection, and a data communication protocol. It has been around since the 80s, and despite its limitations, shows no sign of being superseded any time soon.
The physical connection is a 5-pin DIN (german standard specification) connector. Only two of these are used, or sometimes another for power. the rest are just there to pad it out acting as a stopgap for electromagnetic interference.

The MIDI data protocol is a standard and as such you will never need any drivers for example for your synth if you plug it into your computer using a MIDI cable, because any MIDI interface only ever excepts the same information, so it already knows what to expect. You will however need drivers for the interface which gives your computer a MIDI port - be that a sound card, another kind of card, an external box or unit, or a 'cable' or other USB device like the E-MU MIDI 1x1 (which actually has a 'box', a lump in the cable, which does the processing).

The cable isn't really what is most interesting. We want to know about the data coming down it. But first it is important to understand that MIDI carries digital data, and that data is purely information on a performance, so on its own it could never make any sound. It is however perfect for telling other synthesizers what to do, or for recording and editing performances before sending them back to a synthesizer in order to record the audio.

There are a number of different message types in the MIDI standard. The most important to us are note event messages. These will carry first a message, saying either 'note on', or 'note off', telling whatever is connected that we have hit a note, or have released a note. The initial message is followed by two values - the note number, and the velocity value. Velocity being how hard the note was hit (or released). Notice that a note off also carries velocity - indeed it is very rare to find a synth or controller that actually transmits or receives note-off velocity. A note on message with a velocity of zero is also considered to be a note off message.

Next are controllers. As every value in a MIDI message is based on a 7-bit value, we get a maximum of 127 for any value. A controller change messages sends 'controller change', then the controller index number, and the value it has changed to. so there are 127 controllers, each of which can have a value of between 0-127. controllers include any kind of parameter on the synth, or any physical controller on a controller keyboard - filter cutoff knob, volume, pan, modulation wheel (but not pitch bend, which has its own message type). Controller changes are great for recording tweaks to a synth sound live, or for controlling the parameters of softsynths and effects - they allow you to make a more expressive performance by changing the sound in many ways.

We also have patch change messages. These tell a receiving synth to change to a specific patch/program memory slot. There are 127 patch change values. In the General MIDI (GM) standard, they defined an entire bank of patches which would always have the same sounds, so that people could transfer MIDI files and have them play the same instruments. Things like 1 would always be a piano, 12 or something else would always be a bass guitar, etc. However it would still sound slightly different on different synthesizers because they use different sound generation systems, and it takes the fun out of sound design, so it is only really necesary to use GM sounds when transfering complete sequences between synths, even then, if you know the instruments, you can reassign them to better quality sounds that the other synth has when you get it loaded on there. Not all synths have a GM bank but where they do they will display the GM logo.
That leads me on to bank changes, which are actually just two CC changes. They just tell a synthesizer to change between a number of different sets of programs - the first 127, the next 127, etc. However, there is no agreed standard on numbers for banks, for example a bank change to bank 'A' on one synthesizer would not necessarily make the other change to bank A too. Two CCs gives an enormous number of maximum banks, that no synthesizer will ever use (something in excess of 16 thousand).

There are more kinds of message - aftertouch, system exclusive, etc, but they aren't really as important to understanding what MIDI is - A control protocol. It is very different to audio which is a continuously varying voltage that represents a waveform, or digital audio which is a series of numbers which represent a waveform.



Softsynth - A Software Synthesizer

A softsynth is a piece of software - usually a plugin requiring a DAW or other software as a host. So called because it is a Software Synthesizer, and a plug-in plugs into other software acting as an extension. Some softsynths can also run on their own without a host - coming with 'standalone' versions - but a plugin can not be run without a program to communicate with it - the host.

The general idea for a softsynth is that it is the software part of a digital synthesizer. For example your friend mentions the MicroKorg. The MicroKorg has a physical interface (the knobs, buttons, and the keys), and then inside of it is a chip running software that actually makes the sound.
well, with a softsynth, we have something similar to the code that is running on that chip, on your computer. It could be an analog-modeling synth like the MicroKorg, or a sample player like the MPC or Triton Series synths, or anything else.

You also get software effects, just commonly called plugins in general - things like phasers, flangers, reverbs, delays (echo), compressers, etc. they process an audio stream, whilst a softsynth creates audio when it receives MIDI data. They usually have a pretty user interface, sometimes representing or imitating real life classic synths, or putting their own twist on them.

Common formats are Apples AU (Audio Unit) only available on the mac, VST (Virtual Studio Technology), most commonly used on the PC and extremely popular, also available on the Mac, and RTAS which is a protools specific plugin type.

Note VST refers to any VST plugin, or sometimes refers to effects, whilst VSTi is taken to mean softsynths, where the i stands for Instrument.



DAW - Digital Audio Workstation

A DAW is a piece of software that allows you to record, arrange, and sequence Audio and MIDI. For example you might record a bass guitar into your audio interface, into your DAW. then chop the end off and shift it forward a few bars, or a few seconds.

You might then have a synthesizer plugged in, and you might record the MIDI from that, then edit the MIDI to take away a mistake note, adjust the velocity of something that is too quiet. add a MIDI transformation to double up the notes played with the same notes an octave below, or maybe an arpeggiator, or overall velocity shifter. Then play that MIDI back to the synth whilst recording the audio it creates, then mute or delete the old MIDI track - you don't need it any more because you have the audio recorded. Unless you change your mind about something.

You might then load up an effect plugin to add compression to your bass, and another to add reverb to your synth recordings.

Then, you might think you need a sound from a specific softsynth, so you load that up, and create a MIDI track assigned to it (or maybe in some software when you load a softsynth it makes the track for you). then you play some notes on your synthesizer or controller keyboard and record them. Now you have notes that your softsynth will play.

You play back the sequence and you hear all of these things you've done simultaneously, or however you've arranged them.

You can also mix levels and pan, EQ, output and input routings, add effects, until you are happy with your final track, you export it as a WAV or WAVE file - now you have your song on a format you can put on a CD or load into your favorite software.
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Other Mfgrs: Moog Sub37, Roland Boutique JX03, Novation MiniNova, Akai APC40, MOTU MIDI TimePiece 2, ART Pro VLA, Focusrite Saffire Pro 40.
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