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Special Delay Effect
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Liviou2004
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PostPosted: Mon Sep 11, 2017 2:56 pm    Post subject: Special Delay Effect Reply with quote

Hello,

I'm looking for a special delay effect wich could be done in Kronos : I want to hear the delayed signal first, whatever the kind of delay, and once there's no delayed signal anymore, I want to hear the dry original sound. As if the original sound had been retained until the complete ending of delayed sound.
I don't know if I am clear enough !

I want to specify that it has nothing to do with "Reverse Delay" !

In fact, I heard this effect on a voice in a movie (don't remember what movie). I find it very interisting and strange.

Well, have you any idea to get this kind of effect ?

Thanks a lot.
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GregC
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PostPosted: Mon Sep 11, 2017 3:37 pm    Post subject: Re: Special Delay Effect Reply with quote

Liviou2004 wrote:
Hello,

I'm looking for a special delay effect wich could be done in Kronos : I want to hear the delayed signal first, whatever the kind of delay, and once there's no delayed signal anymore, I want to hear the dry original sound. As if the original sound had been retained until the complete ending of delayed sound.
I don't know if I am clear enough !

I want to specify that it has nothing to do with "Reverse Delay" !

In fact, I heard this effect on a voice in a movie (don't remember what movie). I find it very interisting and strange.

Well, have you any idea to get this kind of effect ?

Thanks a lot.


Kronos does have some interesting delay FX, such as the multi tap.

Did you test each one ? I think there are less than 20 in the drop down list.

In SEQ mode, you can stack FX for more complexity.
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amit
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PostPosted: Mon Sep 11, 2017 4:30 pm    Post subject: Reply with quote

you'd have to use two delays for this
use long delay for the dry signal (0 feedback,100% wet) .
and short or other for the first.
tune the second delay to start after approximation for the first delay length.

If you dont want to use send buses,
you'd also need to use fx bus to route the audio to more than one fx slot and use a compressor or gate with monitoring on to hear and route it to next fx slot.
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19naia
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PostPosted: Mon Sep 11, 2017 5:16 pm    Post subject: Reply with quote

It all depends on wether you want to do it via real time controls or if you are ok doing it as a pre recorded track(easiest way) used as backing track.

I was wondering if step sequencer could be programed with the right length and pattern to then modulate delay effect via AMS, modulate the function that brings the delay in or out. Step sequencer can be an AMS and can have other AMS controlling its own reset function to run again after auto stop comes in.
Like setting VJS to restart the pattern-run over effect parameter modulation. Do the needed parameters have Step sequencer as AMS option in the Delay effects page you want? Does wet/dry setting bring in and out the delay effect? I know wet/dry function is AMS ready.

I cannot be sure without Kronos with me but it is an interesting topic.
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kronoSphere
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PostPosted: Mon Sep 11, 2017 6:40 pm    Post subject: Reply with quote

You have to record your track first ( a voice for exemple) and then you reverse this track with an editor and you apply the delay on this reversed track. Then you reverse once again your track and : That's it ! Very Happy Be careful with the dosage !
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pete.m
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PostPosted: Mon Sep 11, 2017 7:06 pm    Post subject: Reply with quote

You might be able to do it with just one delay. You'd need to play the sound twice - once with the delay set to 100% wet, gradually alter the delay to 'dry' and then play the sound a second time. I don't know how much of the original sound you'd get when you hit the note for the first time.
If it was me, I think I'd sample in order to get it exactly how I want it. Interesting stuff, though, and something I might try - best of luck!
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voip
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PostPosted: Mon Sep 11, 2017 8:14 pm    Post subject: Reply with quote

Two delays in parallel. The first delay, with a long delay time, and no effects or feedback, the second with shorter delay time and with feedback or multitap and any effects that you are able to add.

.
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Liviou2004
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PostPosted: Tue Sep 12, 2017 6:05 am    Post subject: Reply with quote

Thank you all. You gave me good advices I will try as soon as possible.
Thanks again.
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Rigel
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PostPosted: Tue Sep 12, 2017 6:26 am    Post subject: Reply with quote

I would use a combi. The first part/timber is 100% wet signal of your particular program, which gives out only the delayed sound, the second part/timber has the identical program but starts to sound after a delay that you can determine in combi delay settings.
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Liviou2004
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PostPosted: Tue Sep 12, 2017 8:42 am    Post subject: Reply with quote

Rigel wrote:
I would use a combi. The first part/timber is 100% wet signal of your particular program, which gives out only the delayed sound, the second part/timber has the identical program but starts to sound after a delay that you can determine in combi delay settings.


That's a good idea too. Thank you.
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Gunnar
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PostPosted: Tue Sep 12, 2017 9:02 am    Post subject: Reply with quote

amit wrote:
... use fx bus to route the audio to more than one fx slot and use a compressor or gate with monitoring on to hear and route it to next fx slot.


Sorry to sidetrack a bit from the original thread, but what a really nice trick! I had been wondering about how one might go about splitting the signal to different effect chains and had concluded that this wasn't possible, but of course using a Compressor with side-chain monitoring enabled, you can listen to what is coming in on the control bus and voila, split signal!

Thanks for that little nugget of information, amit Smile
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SanderXpander
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PostPosted: Tue Sep 12, 2017 9:12 am    Post subject: Reply with quote

Half guessing from what you want to do I would say Pete M is right, but you may be talking about a reversed reverb rather than a delay? You would get, in reverse, a swelling reverb sound first, ending with the dry sound.
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Liviou2004
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PostPosted: Tue Sep 12, 2017 12:57 pm    Post subject: Reply with quote

SanderXpander wrote:
Half guessing from what you want to do I would say Pete M is right, but you may be talking about a reversed reverb rather than a delay? You would get, in reverse, a swelling reverb sound first, ending with the dry sound.


Thanks but as I said :
Quote:
I want to specify that it has nothing to do with "Reverse Delay" !
I really don't want a reversed delay.

Last edited by Liviou2004 on Tue Sep 12, 2017 1:21 pm; edited 1 time in total
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Liviou2004
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PostPosted: Tue Sep 12, 2017 1:01 pm    Post subject: Reply with quote

kronoSphere wrote:
You have to record your track first ( a voice for exemple) and then you reverse this track with an editor and you apply the delay on this reversed track. Then you reverse once again your track and : That's it ! Very Happy Be careful with the dosage !


Good idea indeed. But what I want is performing it live.
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Liviou2004
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PostPosted: Tue Sep 12, 2017 1:04 pm    Post subject: Re: Special Delay Effect Reply with quote

GregC wrote:


Kronos does have some interesting delay FX, such as the multi tap.

Did you test each one ? I think there are less than 20 in the drop down list.

In SEQ mode, you can stack FX for more complexity.


Yes but the only effect wich could work is a mono-mono parallel one, 185: Mt.BPM Dly // Mt.BPM Dly.


Last edited by Liviou2004 on Tue Sep 12, 2017 1:22 pm; edited 1 time in total
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